Gears of war game cover
Because Unreal Engine is a real-time renderer, all the lighting can be tweaked on the fly. So, as I'm placing lights and moving them around, all the lighting and shadowing is updating in real-time. This is amazing and saves a tremendous amount of time.
What feeling and emotions did you hope to convey in the image? There were certain themes we definitely wanted to get across about the new content in the game, but there's also some subtle things we tried to bring through about loss and hardship, fear, and excitement.
We see a weary band of brothers and sister about to engage a new threat. I've read some comments online about how the guys on the cover aren't looking at the threat to their right.
The reason for that is the image also needed to work as a magazine cover. The cover, as you see it on the shelf, is folded. You don't get to see the threat on the back.
I wanted Marcus to be engaging the reader, looking at them thinking "ah s, here we go again To me, this is the moment before all hell breaks loose and they all turn their attention to the Lambent. It needed to work as a cover first and then a beautiful image second. Dom, especially somber Of the characters in this piece, which is your favorite to visualize and draw for an image? I like Marcus, I think he's a great character.
I'm also a huge monster fan, so the Lambent on the back are pretty cool too. From a wider perspective, what stands out about the Gears of War 3 art style? What sets it apart from earlier games in the franchise? I think you'll see a lot of new stuff going on with the visuals in the game. For one, we've added a new global illumination renderer which has enhanced the visuals. We've also unified the lighting system with dominant directional lighting so that the characters really feel grounded in the world.
Shadows from trees and geometry will properly cast on characters as they move through the environments, something Gears 1 and 2 didn't have. Our light map resolution has been improved greatly and the world has more depth. Plus lots more graphical improvements. Color is another area we've been working with. This game will have a bit more while still keeping it in the "Gears" realm. For additional alternate versions of the cover, as well as more in-process shots of its creation, be sure to check out the media gallery below.
For more on Gears of War 3, explore our game hub. Join Sign In. Post Tweet Email. Follow Us. Link to next quiz in quiz playlist. Open a modal to take you to registration information. Button that open a modal to initiate a challenge. Link to a random quiz page. Create a free account on Sporcle. Log In. From the Vault See Another. You Might Also Like Mario, Crash, or Ratchet? Click the Video Game Controllers. Crash Bandicoot Characters. PlayStation Console Multiple Choice.
Another option is to press the Left Trigger to lean out and aim before firing. This over-the-shoulder view gives the player more accurate shots.
In Gears of War , when you vault over a cover, you will get down near to the cover. In Gears of War 2 , you will jump down of the cover. AI allies sometimes roll or glitch through the cover. The Golden Rule of the Gears. Gears of War Wiki Explore.
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